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C/C++ 3D Game Tools
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C-C++ 3D Game Tools.iso
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tools
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ackkit.lzh
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ack3d.l01
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Text File
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1993-06-17
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2KB
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144 lines
; 3D description file
; This identifies the section for WALLS
Walls:
Files:
1,w1.img
2,w11.img
3,w2.img
4,w21.img
5,w5.img
6,w51.img
7,m2.img
8,m21.img
9,m3.img
10,m31.img
11,m1.img
12,m1.img
58,secret.bbm
59,secret.bbm
60,m3.img
61,side.img
62,m1.img
63,m1.img
EndFiles:
EndWalls:
; This identifies the section for OBJECTS and continues until ENDOBJECTS
Objects:
Files:
1,e1
2,e2
3,e3
4,e4
5,e5
6,e6
7,e7
8,e8
9,tree
10,tv
11,jfish
12,light.bbm
13,chest1.bbm
14,chest2.bbm
15,chest3.bbm
16,chest4.bbm
17,chest5.bbm
18,chest6.bbm
19,eye
EndFiles:
; Object identifier used in map
Number: 1
; Bitmap numbers from files loaded above
Bitmaps: 1,2,3,4,5,6,7,8
; Dir - 0 to 7 are moving, 8 is up, 9 is down, 10 is rotate in place
Direction: 10
; Speed - 0 is not moving, 1-255 is moving
Speed: 2
Number: 2
Bitmaps: 1,2,3,4,5,6,7,8
Direction: 0
Speed: 0
Number: 3
Bitmaps: 1
Direction: 9
Speed: 3
Number: 4
Bitmaps: 11
Direction: 2
Speed: 48
Number: 5
Bitmaps: 10
Direction: 0
Speed: 0
Number: 6
Bitmaps: 12
Speed: 0
Number: 7
Bitmaps: 12
Speed: 0
Number: 8
Bitmaps: 12
Speed: 0
Number: 9
Bitmaps: 12
Speed: 0
Number: 10
Bitmaps: 12
Speed: 0
Number: 11
Bitmaps: 12
Speed: 0
Number: 12
Bitmaps: 12
Speed: 0
Number: 13
Bitmaps: 13,14,15,16,17,18,17,18,17,16,15,14,13
Direction: 10
Speed: 1
Number: 14
Bitmaps: 19
Direction: 8
Speed: 1
EndObjects:
; General parameters for player and environment
StartX: 390
StartY: 260
StartAngle: 480
SkyColor: 77
FloorColor: 53
FlashColor: 15
DoorSpeed: 4
; Palette file to use for walls and objects
PalFile: pal
; Actual map for one level
MapFile: ACKMAP.L01
; Screen to use when goal reached
GoalScreen: GOAL.LBM
; Palette to use when goal reached (if IMG format used)
;GoalPal: GOAL.PAL